Stylized night scene beneath Mount Fuji
Commissions open

Stylized worlds,
built to run.

Low-poly, game-ready 3D environments and props in Blender and Unity. Cozy villages, anime-inspired interiors, and worlds that hold up in-engine.

Selected work

Environments, props, and interiors

Full-pipeline pieces — modeled, textured, lit, and rendered in Blender, with engine-ready exports.

Interior of a magic tree shop with a spiral staircase inside a giant tree
Magic Tree ShopFull interior environment · Blender — after Witch Hat Atelier
Stylized ramen stand interior with wooden counter and noren curtains
Ramen StandInterior set · lighting & materials
Clay render of a ramen stand showing clean polygonal topology
Ramen Stand — Clay PassModeling & topology, no textures
Night camping scene beneath Mount Fuji
Fuji NightAtmosphere & compositing study
Brutalist corridor at night with a large moon
Brutalist CorridorArchitecture study · lighting

Services

What I build

Fixed scope, fixed price, written updates. Every quote includes a blockout approval stage so nothing is a surprise.

Environment

$120 from

A complete playable space — village, shop, ruin, camp, or room.

  • Blockout → model → texture → light
  • Low-poly, clean topology, game-ready
  • 2 portfolio renders included
  • FBX / GLB export
Unity import + LODs available · 10–14 days

Props & asset sets

$60 from

Props that match your game instead of whatever's in the store.

  • 5 props per set, consistent style
  • Texture atlas to keep it cheap
  • Matched to your existing screenshots
  • Bulk pricing at 10+
3–7 days

Interior render

$90 from

Cozy 3D visuals of a room, café, shop, or studio.

  • Built from photos or a floor plan
  • Stylized, low-poly, warm lighting
  • 3 renders, 2 angles
  • Great for stream rooms and VN backgrounds
7 days · commercial use available

Process

How a project runs

Everything happens in writing. You always know what stage we're at and what's next.

01 Brief

You send references, layout sketches, or screenshots of your current art.

02 Blockout

I send a grey-box screenshot so we agree on layout before detail work begins.

03 Build

Modeling, texturing, lighting — with progress screenshots as I go.

04 Deliver

Renders plus source and engine exports. One revision round included.

FAQ

Before you ask

Do I own the model when it's done?

Source files and commercial rights are available on every tier. Personal-use commissions are cheaper; commercial use in a shipped game is priced at roughly double, and full exclusive buyout at more. Say what you need up front and I'll quote it in one number.

Can you match my game's existing art style?

Yes — send screenshots and a couple of reference images. I'll tell you honestly if something is out of scope instead of guessing.

Unity or Unreal?

Unity is native for me — prefabs, materials, colliders, and LODs can be set up as part of the job. Unreal gets FBX with correct scale and pivot conventions.

How do revisions work?

One round is included, and revisions at the blockout stage are effectively unlimited because that's the cheap stage. After delivery, extra rounds are $40 each. This keeps projects predictable for both of us.

Do you take rush jobs?

Sometimes, at +50%, if the schedule allows. Ask before assuming.

Have a world that needs building?

Send a reference, a mood board, or a scribble. I'll tell you what it costs and how long it takes — usually within a day.